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examples
Mobile Development with C
Commits
bb44e439
Commit
bb44e439
authored
Jun 08, 2017
by
O'Reilly Media, Inc
Browse files
Initial commit
parents
Changes
357
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Chapter2/Chapter2.MonoAndroidApp/Assets/AboutAssets.txt
0 → 100755
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bb44e439
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
\ No newline at end of file
Chapter2/Chapter2.MonoAndroidApp/Chapter2.MonoAndroidApp.csproj
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bb44e439
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProductVersion>
8.0.30703
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<ProjectGuid>
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}
</ProjectGuid>
<ProjectTypeGuids>
{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
Chapter2.MonoAndroidApp
</RootNamespace>
<AssemblyName>
Chapter2.MonoAndroidApp
</AssemblyName>
<FileAlignment>
512
</FileAlignment>
<AndroidApplication>
true
</AndroidApplication>
<AndroidResgenFile>
Resources\Resource.Designer.cs
</AndroidResgenFile>
<GenerateSerializationAssemblies>
Off
</GenerateSerializationAssemblies>
<AndroidManifest>
Properties\AndroidManifest.xml
</AndroidManifest>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<AndroidUseSharedRuntime>
True
</AndroidUseSharedRuntime>
<AndroidLinkMode>
None
</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<AndroidUseSharedRuntime>
False
</AndroidUseSharedRuntime>
<AndroidLinkMode>
SdkOnly
</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"Mono.Android"
/>
<Reference
Include=
"mscorlib"
/>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"FirstActivity.cs"
/>
<Compile
Include=
"Resources\Resource.Designer.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
<Compile
Include=
"SecondActivity.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"Assets\AboutAssets.txt"
/>
<AndroidResource
Include=
"Resources\Layout\First.axml"
>
<SubType>
AndroidResource
</SubType>
</AndroidResource>
<AndroidResource
Include=
"Resources\Layout\Second.axml"
>
<SubType>
AndroidResource
</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource
Include=
"Resources\Values\Strings.xml"
/>
</ItemGroup>
<ItemGroup>
<AndroidResource
Include=
"Resources\Drawable\Icon.png"
/>
</ItemGroup>
<ItemGroup>
<Content
Include=
"Properties\AndroidManifest.xml"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
Chapter2/Chapter2.MonoAndroidApp/Chapter2.MonoAndroidApp.sln
0 → 100755
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bb44e439
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chapter2.MonoAndroidApp", "Chapter2.MonoAndroidApp.csproj", "{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Release|Any CPU.Build.0 = Release|Any CPU
{C5872F28-5366-4C01-A8A0-D67BBCC6E2D2}.Release|Any CPU.Deploy.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Chapter2/Chapter2.MonoAndroidApp/FirstActivity.cs
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bb44e439
using
System
;
using
Android.App
;
using
Android.Content
;
using
Android.OS
;
using
Android.Widget
;
namespace
Chapter2.MonoAndroidApp
{
[
Activity
(
Label
=
"Hello, Android!"
,
MainLauncher
=
true
,
Icon
=
"@drawable/icon"
)]
public
class
FirstActivity
:
Activity
{
protected
override
void
OnCreate
(
Bundle
bundle
)
{
base
.
OnCreate
(
bundle
);
SetContentView
(
Resource
.
Layout
.
First
);
var
button
=
FindViewById
<
Button
>(
Resource
.
Id
.
Button
);
button
.
Click
+=
buttonClicked
;
}
private
void
buttonClicked
(
object
sender
,
EventArgs
e
)
{
var
intent
=
new
Intent
(
this
,
typeof
(
SecondActivity
));
intent
.
PutExtra
(
"text"
,
DateTime
.
Now
.
ToLongTimeString
());
StartActivity
(
intent
);
}
}
}
\ No newline at end of file
Chapter2/Chapter2.MonoAndroidApp/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android=
"http://schemas.android.com/apk/res/android"
>
<application>
</application>
<uses-sdk
android:minSdkVersion=
"4"
/>
</manifest>
Chapter2/Chapter2.MonoAndroidApp/Properties/AssemblyInfo.cs
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using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
using
Android.App
;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"Chapter2.MonoAndroidApp"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
""
)]
[
assembly
:
AssemblyProduct
(
"Chapter2.MonoAndroidApp"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © 2012"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"a557ce8c-9dbe-4b93-8fc4-95ffc126cf14"
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
// Add some common permissions, these can be removed if not needed
[
assembly
:
UsesPermission
(
Android
.
Manifest
.
Permission
.
Internet
)]
[
assembly
:
UsesPermission
(
Android
.
Manifest
.
Permission
.
WriteExternalStorage
)]
Chapter2/Chapter2.MonoAndroidApp/Resources/Drawable/Icon.png
0 → 100755
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bb44e439
4.05 KB
Chapter2/Chapter2.MonoAndroidApp/Resources/Layout/First.axml
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bb44e439
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android=
"http://schemas.android.com/apk/res/android"
android:orientation=
"vertical"
android:layout_width=
"fill_parent"
android:layout_height=
"fill_parent"
>
<Button
android:id=
"@+id/Button"
android:layout_width=
"fill_parent"
android:layout_height=
"wrap_content"
android:text=
"Click Me!"
/>
</LinearLayout>
Chapter2/Chapter2.MonoAndroidApp/Resources/Layout/Second.axml
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bb44e439
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android=
"http://schemas.android.com/apk/res/android"
android:orientation=
"vertical"
android:layout_width=
"fill_parent"
android:layout_height=
"fill_parent"
>
<TextView
android:layout_width=
"fill_parent"
android:layout_height=
"wrap_content"
android:paddingBottom=
"5dip"
android:text=
"Received text: "
/>
<TextView
android:id=
"@+id/Text"
android:layout_width=
"fill_parent"
android:layout_height=
"wrap_content"
/>
</LinearLayout>
Chapter2/Chapter2.MonoAndroidApp/Resources/Resource.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.488
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace
Chapter2.MonoAndroidApp
{
public
partial
class
Resource
{
public
partial
class
Attribute
{
private
Attribute
()
{
}
}
public
partial
class
Drawable
{
// aapt resource value: 0x7f020000
public
const
int
Icon
=
2130837504
;
private
Drawable
()
{
}
}
public
partial
class
Id
{
// aapt resource value: 0x7f050000
public
const
int
Button
=
2131034112
;
// aapt resource value: 0x7f050001
public
const
int
Text
=
2131034113
;
private
Id
()
{
}
}
public
partial
class
Layout
{
// aapt resource value: 0x7f030000
public
const
int
First
=
2130903040
;
// aapt resource value: 0x7f030001
public
const
int
Second
=
2130903041
;
private
Layout
()
{
}
}
public
partial
class
String
{
// aapt resource value: 0x7f040001
public
const
int
ApplicationName
=
2130968577
;
// aapt resource value: 0x7f040000
public
const
int
Hello
=
2130968576
;
private
String
()
{
}
}
}
}
Chapter2/Chapter2.MonoAndroidApp/Resources/Values/Strings.xml
0 → 100755
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bb44e439
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string
name=
"Hello"
>
Hello World, Click Me!
</string>
<string
name=
"ApplicationName"
>
Chapter2.MonoAndroidApp
</string>
</resources>
Chapter2/Chapter2.MonoAndroidApp/SecondActivity.cs
0 → 100755
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bb44e439
using
Android.App
;
using
Android.OS
;
using
Android.Widget
;
namespace
Chapter2.MonoAndroidApp
{
[
Activity
(
Label
=
"Second Activity"
)]
public
class
SecondActivity
:
Activity
{
protected
override
void
OnCreate
(
Bundle
savedInstanceState
)
{
base
.
OnCreate
(
savedInstanceState
);
SetContentView
(
Resource
.
Layout
.
Second
);
var
text
=
FindViewById
<
TextView
>(
Resource
.
Id
.
Text
);
text
.
Text
=
Intent
.
GetStringExtra
(
"text"
);
}
}
}
\ No newline at end of file
Chapter2/Chapter2.MonoTouchApp/AppDelegate.cs
0 → 100755
View file @
bb44e439
using
MonoTouch.Foundation
;
using
MonoTouch.UIKit
;
namespace
Chapter2.MonoTouchApp
{
[
Register
(
"AppDelegate"
)]
public
partial
class
AppDelegate
:
UIApplicationDelegate
{
private
UIWindow
_window
;
private
UINavigationController
_navigationController
;
public
override
bool
FinishedLaunching
(
UIApplication
app
,
NSDictionary
options
)
{
_window
=
new
UIWindow
(
UIScreen
.
MainScreen
.
Bounds
);
_navigationController
=
new
UINavigationController
();
_navigationController
.
PushViewController
(
new
MainViewController
(),
false
);
_window
.
RootViewController
=
_navigationController
;
_window
.
MakeKeyAndVisible
();
return
true
;
}
}
}
Chapter2/Chapter2.MonoTouchApp/Chapter2.MonoTouchApp.csproj
0 → 100755
View file @
bb44e439
<?xml version="1.0" encoding="utf-8"?>
<Project
DefaultTargets=
"Build"
ToolsVersion=
"4.0"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
iPhoneSimulator
</Platform>
<ProductVersion>
10.0.0
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<ProjectGuid>
{82402B90-6F41-48CD-9F88-59723FC7F9D5}
</ProjectGuid>
<ProjectTypeGuids>
{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<OutputType>
Exe
</OutputType>
<RootNamespace>
Chapter2.MonoTouchApp
</RootNamespace>
<AssemblyName>
Chapter2MonoTouchApp
</AssemblyName>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\iPhoneSimulator\Debug
</OutputPath>
<DefineConstants>
DEBUG;
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<ConsolePause>
false
</ConsolePause>
<MtouchDebug>
true
</MtouchDebug>
<MtouchProfiling>
true
</MtouchProfiling>
<MtouchLink>
None
</MtouchLink>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' "
>
<DebugType>
none
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\iPhoneSimulator\Release
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<ConsolePause>
false
</ConsolePause>
<MtouchLink>
None
</MtouchLink>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|iPhone' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\iPhone\Debug
</OutputPath>
<DefineConstants>
DEBUG;
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<ConsolePause>
false
</ConsolePause>
<CodesignKey>
iPhone Developer
</CodesignKey>
<MtouchDebug>
true
</MtouchDebug>
<MtouchProfiling>
true
</MtouchProfiling>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|iPhone' "
>
<DebugType>
none
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\iPhone\Release
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<ConsolePause>
false
</ConsolePause>
<CodesignKey>
iPhone Developer
</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Xml"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"monotouch"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"Info.plist"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Main.cs"
/>
<Compile
Include=
"AppDelegate.cs"
/>
<Compile
Include=
"MainViewController.cs"
/>
<Compile
Include=
"MainViewController.designer.cs"
>
<DependentUpon>
MainViewController.cs
</DependentUpon>
</Compile>
<Compile
Include=
"SecondViewController.cs"
/>
<Compile
Include=
"SecondViewController.designer.cs"
>
<DependentUpon>
SecondViewController.cs
</DependentUpon>
</Compile>
</ItemGroup>
<Import
Project=
"$(MSBuildBinPath)\Microsoft.CSharp.targets"
/>
<ItemGroup>
<InterfaceDefinition
Include=
"MainViewController.xib"
/>
<InterfaceDefinition
Include=
"SecondViewController.xib"
/>
</ItemGroup>
</Project>
\ No newline at end of file
Chapter2/Chapter2.MonoTouchApp/Chapter2.MonoTouchApp.sln
0 → 100755
View file @
bb44e439
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chapter2.MonoTouchApp", "Chapter2.MonoTouchApp.csproj", "{82402B90-6F41-48CD-9F88-59723FC7F9D5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Debug|iPhone.ActiveCfg = Debug|iPhone
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Debug|iPhone.Build.0 = Debug|iPhone
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Release|iPhone.ActiveCfg = Release|iPhone
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Release|iPhone.Build.0 = Release|iPhone
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{82402B90-6F41-48CD-9F88-59723FC7F9D5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Chapter2.MonoTouchApp.csproj
EndGlobalSection
EndGlobal
Chapter2/Chapter2.MonoTouchApp/Info.plist
0 → 100755
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist
version=
"1.0"
>
<dict>
<key>
UISupportedInterfaceOrientations
</key>
<array>
<string>
UIInterfaceOrientationPortrait
</string>
<string>
UIInterfaceOrientationLandscapeLeft
</string>
<string>
UIInterfaceOrientationLandscapeRight
</string>
</array>
</dict>
</plist>
Chapter2/Chapter2.MonoTouchApp/Main.cs
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using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
MonoTouch.Foundation
;
using
MonoTouch.UIKit
;
namespace
Chapter2.MonoTouchApp
{
public
class
Application
{
// This is the main entry point of the application.
static
void
Main
(
string
[]
args
)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication
.
Main
(
args
,
null
,
"AppDelegate"
);
}
}
}
Chapter2/Chapter2.MonoTouchApp/MainViewController.cs
0 → 100755
View file @
bb44e439
using
System
;
using
MonoTouch.Foundation
;
using
MonoTouch.UIKit
;
namespace
Chapter2.MonoTouchApp
{
public
partial
class
MainViewController
:
UIViewController
{
public
MainViewController
()
:
base
(
"MainViewController"
,
null
)
{
}
public
override
void
ViewDidLoad
()
{
base
.
ViewDidLoad
();
Title
=
"Hello, iOS!"
;
Button
.
SetTitleColor
(
UIColor
.
Red
,
UIControlState
.
Normal
);
}
partial
void
ButtonTapped
(
NSObject
sender
)
{
NavigationController
.
PushViewController
(
new
SecondViewController
(
DateTime
.
Now
.
ToLongTimeString
()),
true
);
}
}
}
Chapter2/Chapter2.MonoTouchApp/MainViewController.designer.cs
0 → 100755
View file @
bb44e439
// WARNING
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using
MonoTouch.Foundation
;
namespace
Chapter2.MonoTouchApp
{
[
Register
(
"MainViewController"
)]
partial
class
MainViewController
{
[
Outlet
]
MonoTouch
.
UIKit
.
UIButton
Button
{
get
;
set
;
}
[
Action
(
"ButtonTapped:"
)]
partial
void
ButtonTapped
(
MonoTouch
.
Foundation
.
NSObject
sender
);
}
}
Chapter2/Chapter2.MonoTouchApp/MainViewController.xib
0 → 100755
View file @
bb44e439
<?xml version="1.0" encoding="UTF-8"?>
<archive
type=
"com.apple.InterfaceBuilder3.CocoaTouch.XIB"
version=
"8.00"
>
<data>
<int
key=
"IBDocument.SystemTarget"
>
1280
</int>
<string
key=
"IBDocument.SystemVersion"
>
11D50b
</string>
<string
key=
"IBDocument.InterfaceBuilderVersion"
>
1938
</string>
<string
key=
"IBDocument.AppKitVersion"
>
1138.32
</string>
<string
key=
"IBDocument.HIToolboxVersion"
>
568.00
</string>
<object
class=
"NSMutableDictionary"
key=
"IBDocument.PluginVersions"
>
<string
key=
"NS.key.0"
>
com.apple.InterfaceBuilder.IBCocoaTouchPlugin
</string>
<string
key=
"NS.object.0"
>
933
</string>
</object>
<array
key=
"IBDocument.IntegratedClassDependencies"
>
<string>
IBProxyObject
</string>
<string>
IBUIView
</string>
<string>
IBUIButton
</string>
</array>
<array
key=
"IBDocument.PluginDependencies"
>
<string>
com.apple.InterfaceBuilder.IBCocoaTouchPlugin
</string>
</array>