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If you think your use of code examples falls outside fair use or the permission given here, feel free to contact us at <permissions@oreilly.com>.
  
Please note that the examples are not production code and have not been carefully testing. They are provided "as-is" and come with no warranty of any kind.

<h2>Missing CD-ROM</h2>


<p>Download the entire Missing CD-ROM <a href="https://resources.oreilly.com/examples/9780596510442/-/archive/master/9780596510442-master.zip">here</a>.</p>


<h3>Chapter 1: Getting Around Flash</h3>
<ul>
  <li>rolling_ball.fla</li>
  <li>rolling_ball.swf</li>

</ul>

<h3>Chapter 3: Animating Your Drawings</h3>
<ul>
  <li>frame_by_frame.fla</li>

</ul>

<h3>Chapter 4: Organizing Frames and Layers</h3>
<ul>
  <li>flowers.fla</li>
  <li>multiple_layers.fla </li>

</ul>

<h3>Chapter 6: Adding Special Effects</h3>
<ul>
  <li>blur_begin.fla </li>
  <li>blur.fla</li>
  <li>dd_begin.fla</li>
  <li>dd.fla</li>
  <li>expand_begin.fla</li>
  <li>expand.fla</li>
  <li>explode_begin.fla</li>
  <li>explode.fla</li>
  <li>mask_begin.fla</li>
  <li>mask.fla </li>
  <li>spotlight_begin.fla</li>
  <li>spotlight.fla</li>
  <li>transform_color_begin.fla </li>
  <li>transform_color.fla </li>
  <li>transition_begin.fla </li>
  <li>transition.fla</li>
  <li>wipe2.fla </li>
</ul>

<h3>Chapter 8: Incorporating Non-Flash Media Files</h3>
<p>The Flash animation file used in this chapter (building_implode.flv) is copyright <a href="http://www.freestockfootage.com/">www.freestockfootage.com</a>.</p> 
<ul>
  <li>building_implode.flv</li>
  <li>button_sound.fla </li>
  <li>fly_buzz.wav</li>
  <li>happy_frog_sound.fla </li>
  <li>happy_frog.fla</li>
  <li>video_embed.fla </li>
  <li>video_on_web.fla </li>
  <li>zot.wav</li>
</ul>

<h3>Chapter 9: Automating Flash with ActionScript</h3>
<ul>
  <li>drag_behavior_begin.fla </li>
  <li>drag_behavior.fla</li>
  <li>hotspot_drag_begin.fla </li>
  <li>hotspot_drag.fla </li>
</ul>

<h3>Chapter 10: Controlling Animation</h3>
<ul>
  <li>labeled_frames_no_action.fla </li>
  <li>labeled_frames.fla </li>
  <li>loop_mc.fla</li>
  <li>loop_no_mc.fla </li>
  <li>reverse_no_action.fla</li>
  <li>reverse.fla</li>
  <li>scene_begin.fla </li>
  <li>scene_no_action.fla </li>
  <li>scene.fla</li>
</ul>

<h3>Chapter 11: Interacting with Your Audience</h3>
<ul>
  <li>apple.swf </li>
  <li>button_event_working.fla </li>
  <li>button_event.fla</li>
  <li>component_action_working.fla </li>
  <li>component_action.fla </li>
  <li>dynamic_text_example.fla </li>
  <li>dynamic_text_working.fla </li>
  <li>dynamic_text.fla </li>
  <li>elevator.jpg </li>
  <li>hoppy.swf </li>
  <li>hotspot_working.fla</li>
  <li>hotspot.fla </li>
  <li>input_text_working.fla </li>
  <li>myCustom.txt </li>
</ul>

<h3>Chapter 13: Testing and Debugging</h3>
<ul>
  <li>reverse_debug.fla </li>
</ul>